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KERBAL SPACE
PROGRAM 2
Table of Contents
→ Overview
↳ The Challenge
↳ Information Hierarchy
↳ Iterations
↳ Look & Feel
↳ Credits
### Overview
Kerbal Space Program (KSP) is a spaceflight simulation game.
The game actively engages players by challenging them to design, build, and pilot their unique vessels, all within a physics-based universe that accurately simulates space exploration.
[ɪᴍɢ] KSP-1
Kerbal Space Program-1, launched by Squad in 2011, has gained a loyal following due to its entertaining yet educational gameplay that combines Science, Technology, Engineering, and Mathematics (STEM).
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## The Challenges
Kerbal Space Program, with its realistic physics and mechanics, serves as an exceptional educational tool, albeit an extremely challenging one to design for.
The game has been active for a decade, and numerous features have been introduced during this period. Four scenes in the game are predominantly utilized, and our focus here will be primarily on the features within the Flight View and Building View.
[[IMG]] KSP1 Flight HUDs, ~2017
Displayed examples show vessels of varying complexity and information level.
Higher Orbit (Reach an Apoapsis of 100km)
Splashed Down (Survive a re-entry and land)
Escaping the Atmosphere
Mun Flyby
Landed on Mun
⟦IMG⟧ KSP-1 Flight HUD, ~2017
The Flight HUD is the primary interface that Users use to pilot their spacecraft.
[██████▒░░░] 65.1%
[█████▓░░░░] 59.3%
[███▓░░░░░░] 38.5%
[█░░░░░░░░░] 12.7%
[█░░░░░░░░░] 11.1%
Table of Contents
↳ Overview
→ The Challenge
↳ Information Hierarchy
↳ Iterations
↳ Look & Feel
↳ Credits
### Role
٭ UX Dsgn.
٭ Art Dir.
٭ UI Dsgn.
٭ Prod. Dsgn.
Creative Director
Nate Simpson
Senior UX/UI Designer
Levin Sadsad
[¡NOTE] The game's realistic physics and mechanics make it an excellent tool for learning and an extremely difficult project to design for!
☉ ‿ ⚆
[¡NOTE] Lorem ipsum
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